Racial Stats[]
- Average Height: 5´ 4˝–6´ 0˝
- Average Weight: 130–170 lb.
- Ability scores: +2 Dexterity, +2 Wisdom
- Size: Medium
- Speed: 7 squares
- Vision: Low-light
- Languages: Common, Elven
- Skill Bonuses: +2 Nature, +2 Perception
Special[]
Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
- Fey Origin
- Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin
- Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
- Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
- Elven Accuracy: You can use elven accuracy as an encounter power.
Wood Elf Background/Changes[]
The skills of forestcraft and of negotiating have served wood elves well throughout the centuries. Wood elves find it useful to know the languages of their enemies and friends alike, always prepared for the day when one might become the other.
Associated Skills: Diplomacy, Insight, Nature.
Associated Languages: Chondathan, Damaran, Dwarven, Giant, Goblin.
Changes:[]
Sense Threat: Wood elves hone their senses against the most subtle perils, whether in the wilderness or at the negotiating table.
- Benefit: When you roll initiative, you can make a Perception check and use its result for your initiative check. When you do so, allies within 10 squares of you who have a lower initiative than yours gain a +2 racial bonus to their initiative. This benefit replaces Elven Accuracy (see above).
Reactive Stealth: Wood elf clans focus on avoiding trouble by hiding from the world. As a result, many wood elves develop the instinct to fade from sight at the first sign of danger.
- Benefit: If you have any cover or concealment when you roll initiative, you can make a Stealth check to hide at the same time. This benefit replaces Group Awareness (see above).